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Nds fire emblem fates rom
Nds fire emblem fates rom












nds fire emblem fates rom

Here are a few links you might find helpful.Īs for making them have supports, you can just use FEFEditor's Support Editor for that. They'd be much easier to customize, and they won't crash the game. You would probably have better luck just making a unit with a custom portrait.

nds fire emblem fates rom nds fire emblem fates rom

Then you switch over to the Item Nightmare Module, find the Item that has your IID (should be right at the bottom if it was the last one you inserted), edit it to your liking (setting its type to any of the weapon types given should make it use the bronze/brass equivalent).Ģ. First, you would have to insert a custom item with it's own item ID, such as IID_ArcFire using the Item Injector Nightmare module (don't forget to give it an MIID and MIID_H, both of which you can use the GameData Text Editor to edit in you extracted or whatever filepath corresponds with your rom). Hmm, I believe that these questions would belong in the FEFEditor thread, but I'll try my best to answer the ones I can.ġ. So you'd have to edit the damaged texture for the tail (uDres_F_nija_upp2_0_cl0n_A probably), and make the tail portion black in the alpha channel. Gray values (look at a damaged texture for the specific values) make the model transparent only when in the damaged state. The model transparency is determined by the alpha channel in the damaged texture. You should be able to make it invisible though. Maybe the body models have different bone setups or something. Not sure if the tail is fixable, I had something like that happen when I mixed n matched body/dress models.

#NDS FIRE EMBLEM FATES ROM SKIN#

You have to keep the original alpha values.Ĭlothing and skin have different materials (or something) which affect the specularity, which is why the skin still looks normal. tga with the whole texture being opaque (alpha channel completely white). Lighter values = more shiny, darker values = less shiny. Click to expand.The shininess/specularity is determined by the alpha channel in the normal texture.














Nds fire emblem fates rom